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Alternative to vray for blender

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3DS max is a big app but lately it gets poor updates, and overall it really needs a rewrite since it starts looking like a load of separate, uncommunicating, buggy pieces put together with no care. Other than this, it would be interesting to know what you guys think about this topic. Any info about a good way to save/reuse presets for echosystems created with Blender's particle system ? More generally, any hint for a tool/plugin which helps on this within Blender ? Blender has a lot of tools to help on this, up to local brush-painting of size/density (Forest pack seems more limited on this), but it seems to lack a strong preset system which makes echosystems re-usable. Vegetation/environment management is surely one of the most complex and important tasks in archviz.

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Any plan you know about to fully integrate one of the two in Blender ?

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the lack of RT makes their usage a bit 'vintage'. While Cycles is good and Vray/corona are useable in Blender, they are not be as integrated as they are in max. So question is: which are main limitations one could face going further ? For now i focalized two main issues: In my office, we're using both 3ds max and Lightwave but we're giving a look to other platforms, and one of these is Blender.īeside gui, at a first glance it seems it's a really powerful app, very complete.

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